------------------------------------------------------------------------------
-- Missions
------------------------------------------------------------------------------

gMissions = {}




------------------------------------------------------------------------------
-- Intro
------------------------------------------------------------------------------

gMissions["mall_intro"] = 
{
	level="mall",
	file = "mall.xml",
	layers="mall_intro",
	title="Ðôòäïéðº ìë-ëã õöãôòçò èòðã",
	desc="Òöãôòé ëèãñìé äïòîìôùéö óïãñº Ãòôèòñã óò õöôòìöéï¼õöåù ñòåòçò îôºïã èï¿ öòôçòåòçò üéñöôã. Ðòðòçìöé éðù õñéõöì éçò.",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}

gMissions["mall_foodcourt"] = 
{
	level="mall",
	file = "mall.xml",
	layers="mall_foodcourt secrets",
	title="Òîôºöºí ûãòõ",
	desc="Ñãõýìõöìöé öéôôìöòôì¾ ì óòèçòöòå¼öéõ¼ î õñòõù, ñé óôìýìñìå ñìîãîòçò ùÿéôäã úùèîòôöù. Ïöèòûñìöé å õóãõãöéï¼ñòí ðãþìñé, îòçèã äùèéöé çòöòåº. Òñéõìöé ñé ðéñéé óòïòåìñº úùè-îòôöã åò åôéð¿ úéíéôåéôîã ì óòîìñ¼öé ðéõöò óôòìõþéõöåì¿..",
	securityTitle="Äãöýìî õñòõã å úùèîòôöé.",
	securityDesc="Ïöîï¾ýãéöõ¿ åò åôéð¿ úéíéôåéôîã.",
	primary=1,
	secondary=2,
	required=1,
	sidemission=true,
	bonus = {},
}

------------------------------------------------------------------------------
-- Lee
------------------------------------------------------------------------------

gMissions["lee_computers"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_computers secrets",
	title="Ëòðó¼¾öéôº Ìì",
	desc="Ðãôìõã ûòýéö óòïùýìö¼ èòõöùó î ôééõöôù îïìéñöòå Ìì. Äòõöãñ¼öé éí öôì îòðó¼¾öéôã.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿",
	securityDesc="Ëôùóñºé óòêãôº äùèùö åºëºåãö¼ õìçñãï öôéåòçì",
	primary=3,
	secondary=0,
	required=3,
	bonus = {},
}

gMissions["lee_login"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_login secrets",
	title="Ôõöôòíõöåã ãåöòôìëãüìì",
	desc="Èãäéôìöé öôì ùõöôòíõöåã ãåöòôìëãüìì èï¿ Ðãôìõº. Ïñì óòè õìçñãïìëãüìéí. Ïûôãñã óôìäºåãéö ýéôéë 60 õéîùñè óòõïé õôãäãöºåãñì¿. Ïä¿ëãöéï¼ñò õóïãñìôùí åõé ëãôãñéé.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=3,
	secondary=0,
	required=3,
	bonus = {},
	alarmPath = true,
}

gMissions["lee_safe"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_safe secrets",
	title="Ó¿êéïºí çôùë",
	desc="Ëï¾ý ôãõþìúôòåîì GPS ñãûòèìöõ¿ å õéíúé Ìì. Äòõöãå¼ éçò î õåòéðù öôãñõóòôöù ñã îòöòôòð öº ùéèéþ¼. Åõïì åòëðòêñò, öãîêé èòõöãñ¼ èôùçòí õéíú ì ëãäéôì åõé þîãúº èï¿ îï¾ýéí.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=1,
	secondary=4,
	required=1,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}

gMissions["lee_tower"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_tower secrets",
	title="Áãþñ¿ Ìì",
	desc="Ãòôèòñ ûòýéö òöòðõöìö¼ Ìì, õèéïãå éçò îùï¼öòåù¾ äãþñ¾ îòôòýé. Òñéõìöé åéôûñ¾¾ ýãõö¼ äãþñì.",
	securityTitle="Ðòêãôñã¿ öôéåòçã",
	securityDesc="Ëôùóñºé óòêãôº äùèùö åºëºåãö¼ õìçñãï öôéåòçì",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}

gMissions["lee_powerplant"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_powerplant secrets",
	title="Ïöîï¾ýéñìé ½ïéîöôìýéõöåã",
	desc="Òãäòöìôùí õìõöéðº ½ïéîöôòõñãäêéñì¿ óôéèóôì¿öì¿ \"Öìðìîãöº Ìì\". Ðòðéõöìöé äòï¼þù¾ äòðäù å òöðéýéññù¾ ëòñù ù öùôäìñ óïòöìñº ì åëòôåìöé. Âºñ¼öé ôãõóôéèéïìöéï¼ñºé ùõöôòíõöåã õöãñüìí ì öôãñõúòôðãöòôòå.",
	securityTitle="Äéöéîöòôº åëôºåòå",
	securityDesc="Ðòèôºå üéïì åºëòåéö öôéåòçù",
	primary=4,
	secondary=4,
	required=4,
	bonus = {},
	alarmPath = true,
}

gMissions["lee_flooding"] = 
{
	level="lee",
	file = "lee.xml",
	layers="lee_flooding secrets",
	title="Èãöòóïéñìé",
	desc="Ôîôãèìöé äùûçãïöéôõîìé èòîùðéñöº Ìì èï¿ Ðãôìõº.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=5,
	secondary=3,
	required=5,
	bonus = {},
	alarmPath = true,
}

------------------------------------------------------------------------------
-- Mansion
------------------------------------------------------------------------------

gMissions["marina_demolish"] = 
{
	level="marina",
	file = "marina.xml",
	layers="marina_demolish secrets",
	title="Íéõöò èï¿ ¿ûöº",
	desc="Ïõåòäòèìöé ðéõöò èï¿ ñòåòí ¿ûöº Ãòôèòñã ñã óôìõöãñì, õñéõìöé õãðù¾ èãï¼ñ¾¾ ûìêìñù. Ôñìýöòê¼öé èòîãëãöéï¼õöåã õòäõöåéññòõöì, õäôòõìå õéíúº å òîéãñ.",
	securityTitle="Ðòêãôñã¿ öôéåòçã",
	securityDesc="Ëôùóñºé óòêãôº äùèùö åºëºåãö¼ õìçñãï öôéåòçì",
	primary=2,
	secondary=1,
	required=2,
	bonus = {},
}

gMissions["marina_gps"] = 
{
	level="marina",
	file = "marina.xml",
	layers="marina_gps secrets",
	title="GPS-ùõöôòíõöåã",
	desc="Ôîôãèìöé GPS-ùõöôòíõöåã õ ïòèòî Ìì ì óòïùýìöé úãíïº êùôñãïã ìë óòôöòåòçò òúìõã.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=3,
	secondary=2,
	required=3,
	bonus = {},
	alarmPath = true,
}

gMissions["marina_cars"] = 
{
	level="marina",
	file = "marina.xml",
	layers="marina_cars secrets",
	title="Ëïãõõìýéõîìé ãåöòðòäìïì",
	desc="Ôîôãèìöé èåé îïãõõìýéõîìé ðãþìñº èï¿ Ãòôèòñã. Ïöåéëìöé ìû î òöðéýéññòí òäïãõöì å ëãèñéí ýãõöì çôùëòåìîã. Ðò åòëðòêñòõöì öãîêé óòèäéôìöé ëãóãõñºé ýãõöì ì ôéçìõöôãüìòññºé èòîùðéñöº ñã öôãñõóòôöñòé õôéèõöåò.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=2,
	secondary=2,
	required=2,
	bonus = {},
	alarmPath = true,
}

gMissions["marina_tools"] = 
{
	level="marina",
	file = "marina.xml",
	layers="marina_tools secrets",
	title="Îòåºé ìñõöôùðéñöº",
	desc="Ìì ñùêñº ñòåºé ìñõöôùðéñöº èï¿ åòõõöãñòåïéñì¿ äãþñì. Ðòðòçìöé éðù ëãäôãö¼ ìû õ óôìõöãñì.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=4,
	secondary=2,
	required=4,
	sidemission=true,
	bonus = {},
	alarmPath = true,
}

gMissions["marina_art_back"] = 
{
	level="marina",
	file = "marina.xml",
	layers="marina_art_back secrets",
	title="Âòëåôãö îãôöìñ",
	desc="Ìì õóô¿öãï ýéöºôé îãôöìñº å óòôöù. Ðòðòçìöé õöôãûòåòí îòðóãñìì åéôñùö¼ ìû. Îé åîï¾ýãíöé óòêãôñù¾ õìçñãïìëãüì¾.",
	securityTitle="Ðòêãôñã¿ öôéåòçã",
	securityDesc="Ëôùóñºé óòêãôº äùèùö åºëºåãö¼ õìçñãï öôéåòçì",
	primary=4,
	secondary=0,
	required=4,
	bonus = {},
}

------------------------------------------------------------------------------
-- Mansion
------------------------------------------------------------------------------

gMissions["mansion_pool"] = 
{
	level="mansion",
	file = "mansion.xml",
	layers="mansion_pool secrets",
	title="Àåöòðòíîã",
	desc="Ôöòóìöé ðìñìðùð öôì èòôòçìû ãåöòðòäìï¿ Ãòôèòñã",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=0,
	secondary=6,
	required=3,
	bonus = {},
	alarmPath = true,
}

gMissions["mansion_art"] = 
{
	level="mansion",
	file = "mansion.xml",
	layers="mansion_art secrets",
	title="Ëãôöìñº Ãòôèòñã",
	desc="Ôîôãèìöé ðìñìðùð ýéöºôé îãôöìñº ìë îòïïéîüìì Ãòôèòñã èï¿ Ìì",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=0,
	secondary=6,
	required=4,
	bonus = {},
	alarmPath = true,
}


gMissions["mansion_fraud"] = 
{
	level="mansion",
	file = "mansion.xml",
	layers="mansion_fraud secrets",
	title="Òöôãûòåòé ðòþéññìýéõöåò",
	desc="Ôîôãèìöé Ãòôèòñù ðìñìðùð öôì éçò õòäõöåéññºû ãåöòðòäìï¿, ýöòäº óòðòý¼ éðù õò õöôãûòåòí åºóïãöòí.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=0,
	secondary=6,
	required=3,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}


gMissions["mansion_safe"] = 
{
	level="mansion",
	file = "mansion.xml",
	layers="mansion_safe secrets",
	title="Íòîôòé èéïò",
	desc="Ôñìýöòê¼öé õöôãûòåºé äùðãçì Ãòôèòñã, õäôòõìå éçò ñòåºé õéíúº å åòèù. Òéíúº òõñãÿéñº õìçñãïìëãüìéí åïãêñòõöì, îòöòôã¿ õôãäãöºåãéö óôì îòñöãîöé õ åòèòí ìïì èòêèéð.",
	securityTitle="Äãöýìîì åïãêñòõöì",
	securityDesc="Ðôì îòñöãîöé õéíúã õ èòêèéð ìïì åòèòí åîï¾ýìöõ¿ õìçñãïìëãüì¿",
	primary=3,
	secondary=3,
	required=3,
	bonus = {},
	alarmPath = true,
}


gMissions["mansion_race"] = 
{
	level="mansion",
	file = "mansion.xml",
	layers="mansion_race secrets",
	title="Òèéïîã ñã õîòôòõö¼",
	desc="Ðòðòçìöé Ìì èòõãèìö¼ Ãòôèòñù, óòäìå ôéîòôè öôãõõº ñã éçò ïìýñòð çòñòýñòð öôéîé.",
	securityTitle="Ðòêãôñã¿ öôéåòçã",
	securityDesc="Òïìþîòð õìï¼ñºí òçòñ¼ åºëºåãéö öôéåòçù",
	primary=1,
	secondary=2,
	required=1,
	sidemission=true,
	bonus = {},
}

------------------------------------------------------------------------------
-- Cave Island
------------------------------------------------------------------------------

gMissions["caveisland_computers"] = 
{
	level="caveisland",
	file = "caveisland.xml",
	layers="caveisland_computers secrets",
	title="Ëòðó¼¾öéôº BlueTide",
	desc="Ôîôãõö¼ îòðó¼¾öéôº èï¿ Ðãôìõº, ýöòäº ôãõõïéèòåãö¼ óïãöéêì Ìì òö BlueTide",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=4,
	secondary=3,
	required=4,
	bonus = {},
	alarmPath = true,
}

gMissions["caveisland_propane"] = 
{
	level="caveisland",
	file = "caveisland.xml",
	layers="caveisland_propane secrets",
	title="Íòöìåìôù¾ÿéé ñãóòðìñãñìé",
	desc="Ôñìýöòêìö¼ óôòóãñòåºé äãïïòñº ðìõöéôã Àðãñãöìèéõã èï¿ Äêìïïìãñ, ýöòäº óôòèéðòñõöôìôòåãö¼ ìõöìññù¾ üéññòõö¼ ñãèïéêãÿéçò õöôãûòåãñì¿.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÄãöýìîì åëôºåã",
	securityDesc="Âëôºå äãïïòñã õ óôòóãñòð óôìåéèéö î õôãäãöºåãñì¾ õìçñãïìëãüìì",
	primary=5,
	secondary=3,
	required=5,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}

gMissions["caveisland_dishes"] = 
{
	level="caveisland",
	file = "caveisland.xml",
	layers="caveisland_dishes secrets",
	title="Îãäòô èãññºû",
	desc="Èãçôùëìöé èãññºé õå¿ëì õ öôéû õóùöñìîòåºû ãñöéññ ì îãî ðìñìðùð èåùû îòððùñìîãüìòññºû öéôðìñãïòå. Ïõöôòå òûôãñ¿éöõ¿ åéôöòïéöòð åòòôùêéññòí òûôãñº, îòöòôºí óôìäºåãéö åõîòôé óòõïé åëïòðã óéôåòí üéïì.",
	securityTitle="Âéôöòïéö òûôãñº",
	securityDesc="Âéôöòïéö óôìäºåãéö óòõïé åëïòðã óéôåòí üéïì",
	primary=3,
	secondary=6,
	required=5,
	bonus = {},
}

------------------------------------------------------------------------------
-- Frustrum
------------------------------------------------------------------------------

gMissions["frustrum_chase"] = 
{
	level="frustrum",
	file = "frustrum.xml",
	layers="frustrum_chase secrets",
	title="Ðòçòñ¿",
	desc="Âéôöòïéö õïùêäº äéëòóãõñòõöì óòíðãï åãõ åò åôéð¿ óòäéçã õ óôéèóôì¿öì¿ Ìì Öéðìîãïõ. Ðôòíèìöé ýéôéë ëãöòóïéññù¾ èéôéåñ¾ Õôùõöôùð, èòäéôìöéõ¼ èò õîòôòõöñòçò îãöéôã å èãï¼ñéð îòñüé ì õäéçìöé ýéôéë öùññéï¼.",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}


------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
--
--                     P A R T    2
--
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------


gMissions["factory_espionage"] = 
{
	level="factory",
	file = "factory.xml",
	layers="factory_espionage secrets",
	title="Ñòäòôãüüì",
	desc="Íìõöéôù Àðãñãöìèéõù ñùêñã óòðòÿ¼ å óôòðºþïéññòð þóìòñãêé, ýöòäº óòïùýìö¼ õîìèîù ñã òûôãññºû ôòäòöòå. Òúòöòçôãúìôùíöé ñòåºé óôòöòöìóº å ìõõïéèòåãöéï¼õîòí ïãäòôãöòôìì ôòäòöòå Ëåìïéõã.",
	securityTitle="",
	securityDesc="",
	primary=5,
	secondary=0,
	required=5,
	bonus = {},
}

gMissions["caveisland_ingredients"] = 
{
	level="caveisland",
	file = "caveisland.xml",
	layers="caveisland_ingredients secrets",
	title="Òéîôéöñºé îòðóòñéñöº",
	desc="Ðòðòçìöé Ðãôìõé óòñ¿ö¼, óòýéðù BlueTide åºëºåãéö óôìåºîãñìé. Âòë¼ðìöé òäôãëüº õéîôéöñºû ìñçôéèìéñöòå. Ëãêèºí òäôãëéü ûôãñìöõ¿ å ñãèéêñòð õéíúé, îòöòôºí ðòêñò òöîôºö¼ öòï¼îò õ óòðòÿ¼¾ åëôºåýãöîì. Ïõöéôéçãíöéõ¼ ôòäòöòå-òûôãññìîòå.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÃåãôèéíõîìé ôòäòöº",
	securityDesc="Äéôêìöéõ¼ óòèãï¼þé òö ôòäòöòå-òûôãññìîòå",
	primary=4,
	secondary=2,
	required=4,
	bonus = {},
}

gMissions["mall_shipping"] = 
{
	level="mall",
	file = "mall.xml",
	layers="mall_shipping secrets",
	title="Òùèòûòèñºé êùôñãïº",
	desc="Äòäùè¼öé õùèòåºé êùôñãïº èï¿ Ðãôìõº.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=5,
	secondary=3,
	required=5,
	bonus = {},
	alarmPath = true,
}

gMissions["frustrum_tornado"] = 
{
	level="frustrum",
	file = "frustrum.xml",
	layers="frustrum_tornado secrets",
	title="Îéûåãöîã BlueTide",
	desc="Ðéôéñéõìöé äòýòñîì BlueTide å õóãõãöéï¼ñºí ãåöòðòäìï¼, ýöòäº óòðòý¼ çòõóòèìñù Àðãñãöìèéõù óòóòïñìö¼ ëãóãõº. Äéôêìöéõ¼ óòèãï¼þé òö öòôñãèò.",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=6,
	required=3,
	bonus = {},
}

gMissions["carib_alarm"] = 
{
	level="carib",
	file = "carib.xml",
	layers="carib_alarm secrets",
	title="Òìõöéðã õìçñãïìëãüìì",
	desc="Âëïòðãö¼ èåã òõñòåñºû öéôðìñãïã òûôãñº ì ñé ðéñéé èåùû õöãñüìí õå¿ëì, å öéýéñìé 60 õéîùñè èï¿ òöîï¾ýéñì¿ õìõöéðº õìçñãïìëãüìì.",
	desc2="Ëãî öòï¼îò åõé ñéòäûòèìðºé üéïì äùèùö ùñìýöòêéñº, öãíðéô òõöãñòåìöõ¿, ì åº õðòêéöé õóòîòíñò åéôñùö¼õ¿ ñã õóãõãöéï¼ñù¾ ïòèîù.\n\nÅõïì åº óïãñìôùéöé åëïòðãö¼ èòóòïñìöéï¼ñºé üéïì, åº èòïêñº åëïòðãö¼ òèñù ìë èåùû òõñòåñºû üéïéí..",
	securityTitle="Ðòêãôñã¿ öôéåòçã",
	securityDesc="",
	primary=2,
	secondary=4,
	required=4,
	bonus = {},
	alarmPath = true,
}

gMissions["carib_barrels"] = 
{
	level="carib",
	file = "carib.xml",
	layers="carib_barrels secrets",
	title="Ðéôéðéÿéñìé öòåãôòå",
	desc="Òòäéôìöé ùïìîì èï¿ Ðãôìõº. Ðéôéðéõöìöé ñé ðéñéé öôéû ö¿êéïºû äòýéî ñã õóãõãöéï¼ñù¾ þï¾óîù.",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=5,
	required=3,
	bonus = {},
}

gMissions["carib_destroy"] = 
{
	level="carib",
	file = "carib.xml",
	layers="carib_destroy secrets",
	title="Öãòõ å ôã¾",
	desc="Ïäþãô¼öé öéôôìöòôì¾ å óòìõîãû òäòôùèòåãñì¿. Ôñìýöòê¼öé ñé ðéñéé ýéöºôéû ðìþéñéí. Éëäéçãíöé åéôöòïéöã òûôãñº.",
	securityTitle="Âòòôùêéññºí åéôöòïéö òûôãñº",
	securityDesc="",
	primary=0,
	secondary=7,
	required=4,
	bonus = {},
}

gMissions["carib_yacht"] = 
{
	level="carib",
	file = "carib.xml",
	layers="carib_yacht secrets",
	title="Íéõö¼ Åïéñº",
	desc="Ïèñã ìë ôãäòöñìü ëãðéöìïã åãþù èé¿öéï¼ñòõö¼. Ô ñéé óôòäïéðº õ äòõõòð, ì òñã ûòýéö òöòðõöìö¼. Ðòðòçìöé éí óòöòóìö¼ éçò ôòõîòþñù¾ ¿ûöù å òîéãñé.",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
	sidemission = true,
}

gMissions["mall_decorations"] = 
{
	level="mall",
	file = "mall.xml",
	layers="mall_decorations secrets",
	title="Äéîòôãöìåñòé ìõóºöãñìé",
	desc="Ôîôãèìöé ñé ðéñéé ýéöºôéû ôòêèéõöåéñõîìû ùîôãþéñìí èï¿ Âùñèéôïéñèã Ãòôèòñã. Ðéôéñéõìöé ìû å õåòí úùôçòñ. Òïéèìöé ëã òûôãññºðì ôòäòöãðì, îòöòôºé åîï¾ýãö õìçñãïìëãüì¾, éõïì åãõ òäñãôùêãö.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÒìçñãïìëãüì¿ ôòäòöòå",
	securityDesc="Òìçñãïìëãüì¿ ðòêéö äºö¼ åîï¾ýéñã ôòäòöãðì",
	primary=0,
	secondary=6,
	required=4,
	bonus = {},
	sidemission = true,
}

gMissions["frustrum_vehicle"] = 
{
	level="frustrum",
	file = "frustrum.xml",
	layers="frustrum_vehicle secrets",
	title="Ãôùëòåìî õ ñéóôì¿öñòõö¿ðì",
	desc="Âòéññºí çôùëòåìî ëãõöô¿ï å îãñãïé Õôùõöôùð. Ïñ ñùêéñ ðìõöéôù Àðãñãöìèéõù èï¿ éçò õéîôéöñòçò óôòéîöã. Ðôìñéõìöé èéöãïì çôùëòåìîã î úùôé.",
	securityTitle="",
	securityDesc="",
	primary=2,
	secondary=1,
	required=2,
	bonus = {},
}

gMissions["factory_tools"] = 
{
	level="factory",
	file = "factory.xml",
	layers="factory_tools secrets",
	title="Éñõöôùðéñöº Ëåìïéõã",
	desc="Â îòðóãñìì Ëåìïéõ õéî¼¾ôìöì ùõöãñãåïìåã¾öõ¿ ñãèéêñºé ûôãñìïìÿã. Àñöòñù Âùï¼úù ñùêñº õöôòìöéï¼ñºé ìñõöôùðéñöº.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=4,
	secondary=2,
	required=4,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}

gMissions["mall_radiolink"] = 
{
	level="mall",
	file = "mall.xml",
	layers="mall_radiolink secrets",
	title="Òòéèìñìö¼ öòýîì",
	desc="Èãçôùëìöé èãññºé õå¿ëì, òèñòåôéðéññò óòèîï¾ýìå î úùôçòñù ñãäï¾èéñì¿ ñéõîòï¼îò óéôéèã¾ÿìû ãñöéññ. Ôäéèìöéõ¼, ýöò îãêèã¿ ãñöéññã ñãûòèìöõ¿ å óôéèéïãû èòõ¿çãéðòõöì ì ìðééö õåòäòèñù¾ óô¿ðù¾ åìèìðòõö¼.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=3,
	secondary=2,
	required=3,
	bonus = {},
}

gMissions["frustrum_pawnshop"] = 
{
	level="frustrum",
	file = "frustrum.xml",
	layers="frustrum_pawnshop secrets",
	title="Â ïòðäãôè",
	desc="Ôîôãèìöé üéññºé åéÿì åò Õôùõöôùðé èï¿ ñòåòçò ïòðäãôèã Àñöòñã Âùï¼úã, óòîã åõé óòîùóã¾ö ñã ëãîôºåã¾ÿéíõ¿ ôãõóôòèãêé àåéôöìèéõã.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÐôòåòèñºé äïòîì õìçñãïìëãüìì",
	securityDesc="Ðòïòðîã äïòîã õìçñãïìëãüìì ìïì óôòåòèã åºëºåãéö õôãäãöºåãñìé õìçñãïìëãüìì",
	primary=5,
	secondary=2,
	required=5,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}

gMissions["factory_robot"] = 
{
	level="factory",
	file = "factory.xml",
	layers="factory_robot secrets",
	title="Ðòûìÿéñìé èôòìèã",
	desc="Ðôòöòöìóº èôòìèòå ûôãñ¿öõ¿ å ñãèéêñºû ûôãñìïìÿãû. Éõóòï¼ëùíöé ö¿êéïºí ïãëéôñºí ôéëãî, ýöòäº ôãõóïãåìö¼ èåéôì ûôãñìïìÿã. Ðôìñéõìöé ûòö¿ äº òèìñ óôòöòöìó èôòìèã ñã õóãõãöéï¼ñºí îòôãäï¼..",
	securityTitle="",
	securityDesc="",
	primary=0,
	secondary=4,
	required=1,
	bonus = {},
}

gMissions["lee_woonderland"] = 
{
	level="lee",
	file = "lee_woonderland.xml",
	layers="lee_woonderland secrets",
	title="Èïòèéíõöåò å ôã¾",
	desc="Ðòðòý¼ ëãóéôöòðù Ìì õãäòöìôòåãö¼ Âùñèéôïéñè Ãòôèòñã. Òñòõìöé ãööôãîüìòñº öãî, ýöòäº òñì ñãûòèìïìõ¼ ñìêé òäòëñãýéññòçò óòôòçã. Ñãëäìå ñéòñòåù¾ åºåéõîù, åº åîï¾ýìöé õìçñãï öôéåòçì..",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nàïéîöôòññºé èãöýìîì",
	securityDesc="Ñãëäìåãñìé ñéòñòåòí åºåéõîì åºëºåãéö öôéåòçù",
	primary=5,
	secondary=3,
	required=5,
	bonus = {},
	sidemission = true,
	alarmPath = true,
}

gMissions["factory_explosive"] = 
{
	level="factory",
	file = "factory.xml",
	layers="factory_explosive secrets",
	title="Ïäôãÿãö¼õ¿ òõöòôòêñò",
	desc="Ðôìñéõìöé å õåòí öôãñõóòôö ñé ðéñéé öôéû ñéóòåôéêèéññºû îòñöéíñéôòå õ ñìöôòçïìüéôìñòð. Éëäéçãíöé ôòäòöòå-òûôãññìîòå.",
	securityTitle="Ðòêãôñã¿ õìçñãïìëãüì¿\nÃåãôèéíõîìé ôòäòöº",
	securityDesc="",
	primary=0,
	secondary=7,
	required=3,
	bonus = {},
}

gMissions["caveisland_roboclear"] = 
{
	level="caveisland",
	file = "caveisland.xml",
	layers="caveisland_roboclear secrets",
	title="Ñãëäòôîã èôòìèã",
	desc="Ïýìõöìöé öéôôìöòôì¾ èï¿ äòï¼þòçò ôéíèã Ðãôìõº. Îéíöôãïìëùíöé ôòäòöòå-òûôãññìîòå, õäôòõìå ìû å òîéãñ.",
	securityTitle="Ïûôãññºé ôòäòöº",
	securityDesc="",
	primary=5,
	secondary=2,
	required=5,
	bonus = {},
}

gMissions["cullington_bomb"] = 
{
	level="cullington",
	file = "cullington.xml",
	layers="cullington_bomb secrets",
	title="Ðòõïéèñ¿¿ èìåéôõì¿",
	desc="Òóãõìöé Óôéíõì ì Ëãïïìñçöòñ. Ôäéèìöéõ¼, ýöò Óôùîõöéôðìñãöòô Àðãñãöìèéõã ñé åëòôåéöõ¿ ì ùóãèéö å òîéãñ.",
	securityTitle="",
	securityDesc="",
	primary=1,
	secondary=0,
	required=1,
	bonus = {},
}

